
Designers should just scrap the whole thing, have a locker in the middle of nowhere with the Cure For Cancer inside of it, because that would be funnier than the misfire that is Darwin Village.īrother None wrote:I know WL1 fans probably had certain expectations for Darwin and we get that, but when you say "one of the worst areas" what are you comparing it to? It's not a major location like Missile Silo or Rail Nomad Camp or one of those, it's a Cops map and was always planned as such: Level L'Upe Mine, Wrecking Crew Camp, Infected Locations, the Distillery, Radio Tower, it's designed with the same scope as those maps, intentionally so.

I'm sure this area is placeholder-y as of now, but its like 60 days to game release, so I dunno wtf they think is gonna get great about this area. One load-lag and you restart the whole level, no thanks. Uses broke-ass mechanic as the challenge Perception-cone mechanics are awful now, and I imagine they'll be awful later, even when the game is optimized. Where's my Mantis Boots, my Blade Cusinart?Ĩ.

No branching, pure linearity, even the "kill or not" decision has no consequence.Ħ. Wasteland, like all wannabe-great RPGs needs to be about interaction, either with environment or "people" or both.Ĥ. Empty areas: No interactables, no story, no flavor text.ģ. Cliche theme, itself a rehash of Ag Center in every respect.Ģ.

flash forward 30 years and WL2 has 3d depth and soundtrack, and one of the worst designed "levels" in the history of dungeon-crawl gaming.ġ. Wizardry I in 1982 had a better level design, despite being wire-frame and sparse, it still had teleporters, puzzles, one way doors and every trick in the book to keep a corridor-crawl interesting. This is a thread for shaming the level creators of Darwin Village into discussing wtf they were thinking when they released this area into the wild, as well as suggesting how to improve it.įrom the game breaking bugs to the "narrow corridor" design of this bland, unappealing area, Darwin Vil takes the prize as the worst area in Wasteland 2.
